Add voxels to the sprite, forming a box defined by the two coordinates.
add s frame x,y,z to u,v,w
s sprite name x horizontal y vertical z depth u horizontal v vertical w depth
Source create sprite 6 as "exemple" add "exemple" frame 1,1,1 to 6,6,6

Add voxels to the sprite, forming a box defined by the two coordinates.
add s frame x,y,z to u,v,w
s sprite name x horizontal y vertical z depth u horizontal v vertical w depth
Source create sprite 6 as "exemple" add "exemple" frame 1,1,1 to 6,6,6