Selects the sprite's material among the available rendering modes.

paint s to p
ssprite name
ppaint mode
ValueDescription
normalPlastic-like, default mode
metalMetal-like, shinier
glassGlass-like, compatible with alpha colors
neonSelf illumination
uiSelf illumination, rendered above other objects. Ideal for UI elements.
Sourcepaint "cube" to "neon"