Roate an object relative to its current angle using x=y=z.
This instruction is provided for symmetric reason. It has very limited practical use.
turn s by x
s sprite name x horizontal
Source turn "cube" by 1

Roate an object relative to its current angle using x=y=z.
This instruction is provided for symmetric reason. It has very limited practical use.
turn s by x
s sprite name x horizontal
Source turn "cube" by 1